Getin App

The Challenge

How might we re-imagine the college application process with regards to first-generation students?

The Insight

Delivered a user-friendly design experience for first-generation college applicants which helped secure funding for the company's operations for up to three years.

The Solution

Built an iOS app that streamlines the entire college application process, allowing it to be completed within 10 minutes, thereby increasing the accessibility to enroll for over 30,000 first-gen university students in America.

Date

March - November 2017

Role : Design Lead

  • Design Concept
  • Design Research
  • Experience Design
  • Visual Design
  • Prototyping
  • Branding
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Project Summary

Getin is a responsive app that matches high school students with colleges based on GPA, allows them to apply to colleges, and matches them with scholarships. The Getin app streamlines the entire college application process, allowing it to be completed within 10 minutes.

Project Objective

Our objective was to design and develop an app that will help over 1 million high school students apply to colleges across America.
My role was Design Lead, guiding the creative process through ideation, strategy, and UX/UI experience design. We identified requirements through user-research, created cases from the requirements, and co-created with the users: future first-generation college students.

Getin is for first-generation or low-income students, groups that apply to college at low rates.

Getin is for first-generation or low-income students, groups that apply to college at low rates.

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High School Journey to College application.

Applying for college is a multi-step process. Future students need to consider their career interests and what they hope to get out of college. They need to consider their majors, research possible campus choices, and prepare several documents. They need to write application essays and pay for application fees.

After completing all of these steps, future students still need to submit their applications before the deadline. For those historically not represented on college and university campuses, this application process represents an obstacle. Universities miss out on students who would contribute greatly to their campuses.

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Who Is It For ?
Getin users are first-generation students – meaning students whose parents have not received a four-year college degree. An estimated 30% of students enrolled in post-secondary institutions today are low income, first-generation college students. Many of these students face problems that their peers do not. Their parents cannot guide them in the college process, having not navigated it themselves. Many work full-time jobs or help watch younger siblings while their parents work. Sometimes they are in schools and communities lacking college counseling and college-minded peers.
30%

30% are first-generation students

1.5M

1.5 million students enrolled

50%

50% of them are low-income

HOW DOES IT WORK

Get Matches

Apply

Financial Aid
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My Process

A key prerequisite to my UX design process is determining who the customers are, what the brand is communicating, and whether the design is in-line with their needs. This part leads me to develop an accurate buyer persona. Once I understand the customer and why they would hire the product, my UX design process begins. The very first step in my design phase starts with the identification of user needs through contextual inquiries, followed by ideation for possible solutions using affinity diagramming and user story mapping. Empathy for users and their unique needs remain at the heart of my process. After this, my process leads to the prototyping and usability testing phase through design iterations. Refining and repetition thrive on feedback. They serve to continually change the iterative processes to create the best possible user-interfaces, ranging from refining, rethinking, and generating more effective solutions.

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Prospective Students’ Lives
Student

Lourdes, a 19-year-old, hopes to be a first-generation college graduate. She does not know anyone with the experience to help her apply.

Mike, who plans to pay his way through college independently, works two jobs. He has difficulty making time for long applications.

Daniel, hoping to study as an international student, has little access to computers but can use data on his phone -- if the application process is available there.

  • Single parents
  • Any students with dependents living at home
  • Students who lack sight, hearing, or have other impairments preventing them from using traditional applications
  • Hard-working students who have difficulty budgeting the time to fill out long forms one field at a time
  • Prospective students need to create new applications from scratch when applying to multiple institutions.
  • Undocumented students in the process of obtaining status who want to apply but find they cannot
  • High school seniors who need to spend time caring for children while both parents work
College Application Processes

One university has made the application process available online, but the application software is difficult for users to navigate

A community college’s website is outdated but cannot be pulled offline for updates without disrupting its heavy traffic.

Admissions staff face obstacles evaluating applications due to the complexity of the online system.

  • Community college students are often under-represented at universities
  • An application process is not optimized for transfer students
  • Application questions are too long
  • Application questions use complex language, a barrier for international students
  • An application website does not allow users to save their progress
  • Applications go unread because the system confuses admissions’ staff
User Centric Design Process
By enlisting the students and universities in a co-creating design process, and using a variety of research and design techniques, we hope to create usable and accessible products tailored to them.
Figure: UCD Process
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Figure: UCD Process
User Goals and Pain Points
Student
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User’s Goal
User’s Pain Point
  • Apply to their top three universities
  • Be accepted into a competitive program
  • Apply to a university using only a smartphone
  • Provide for two dependents while applying on time
  • Become the first in their family to graduate college
  • Enter a community college to increase work opportunities
  • Study engineering in the US as an international student
  • Managing time for three separate applications
  • Lack mentorship to help compile an application
  • Applications are only available in non-optimized browsers
  • Children’s unpredictable needs make time difficult to budget
  • No family members have the experience to help apply
  • The user is homeless with limited access to electronic devices
  • Complex questions frustrate user’s competent but limited English
User Goals and Pain Points
Student
User’s Goal
  • Apply to their top three universities
  • Be accepted into a competitive program
  • Apply to a university using only a smartphone
  • Provide for two dependents while applying on time
  • Become the first in their family to graduate college
  • Enter a community college to increase work opportunities
  • Study engineering in the US as an international student
User’s Pain Point
  • Managing time for three separate applications
  • Lack mentorship to help compile an application
  • Applications are only available in non-optimized browsers
  • Children’s unpredictable needs make time difficult to budget
  • No family members have the experience to help apply
  • The user is homeless with limited access to electronic devices
  • Complex questions frustrate user’s competent but limited English
College
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User’s Goal User’s Pain Point
  • Recruit more English-as-second-language students
  • Quickly evaluate and compare all applications
  • Recruit more students from diverse backgrounds
  • Increase applications by 10%
  • Engage applicants through smartphones and browsers
  • Cut application times by 50%
  • Application questions are too complex/above standard
  • The administration can’t or won’t update old, non-optimized software
  • Application process tends to eliminate “non-standard” English speakers
  • Competitors’ application processes are easier and simpler
  • To do so requires completely revamping the current process
  • Difficulty understanding and changing the slower parts of the application
College
User’s Goal
  • Recruit more English-as-second-language students
  • Quickly evaluate and compare all applications
  • Recruit more students from diverse backgrounds
  • Increase applications by 10%
  • Engage applicants through smartphones and browsers
  • Cut application times by 50%
User’s Pain Point
  • Application questions are too complex/above standard
  • The administration can’t or won’t update old, non-optimized software
  • Application process tends to eliminate “non-standard” English speakers
  • Competitors’ application processes are easier and simpler
  • To do so requires completely revamping the current process
  • Difficulty understanding and changing the slower parts of the application
Competitive Analysis

We compared our app to our competitors, noting their weaknesses and shortcomings, which we hoped to avoid. Then, we attempted to solve their problems.

Competitive Name Weakness Our Attemps
Common App Common App is not quickly or easily used on a smartphone We made it possible to quickly apply to higher-ed institutions through our mobile app alone, or the browser.
QuestBridge QuestBridge adds a second level of competition, making it useful only for students with time and other advantages Because we want our app and website to reach everyone, we lower barriers of entry for all students, whether elite or not
The Posse Foundation Users must apply to the Posse Foundation first; the system adds time to the application process Our application is designed to be completed in one sitting if desired.
Competitive Name
Common App
Weakness
Common App is not quickly or easily used on a smartphone
Our Attemps
We made it possible to quickly apply to higher-ed institutions through our mobile app alone, or the browser.
Competitive Name
QuestBridge
Weakness
QuestBridge adds a second level of competition, making it useful only for students with time and other advantages
Our Attemps
Because we want our app and website to reach everyone, we lower barriers of entry for all students, whether elite or not
Competitive Name
The Posse Foundation
Weakness
Users must apply to the Posse Foundation first; the system adds time to the application process
Weakness
Our application is designed to be completed in one sitting if desired.
Research

Our application was designed to help people accomplish their academic goals and address their objections. After speaking with many students, we developed several profiles to demonstrate the range of users who would benefit from using our software.

image Prena Agarwal Future Social Worker Age: 17 Gender: Female
Personal Bio

Prena is a first-generation Punjabi-American immigrant. She hopes to move to be near her university of choice, but for now, must cope with a challenging study environment.

While her spoken English is excellent, and she can express herself well in written form, she has difficulty with the complex language of her application. She knows she is capable of finishing the application, but struggles with demands on her attention and the time needed to complete the application.

Goals/Needs
  • Clearly understand the application questions
  • Apply within a short time so that she is not affected by competing demands for attention
Frustrations/Fears
  • The quality of her study environment will affect the quality of her completed application
  • Other demands on her time will elongate the application process
image Jamal Gavin Future Biologist Age: 21 Gender: Male
Personal Bio

Jamal began his studies at a community college and is working full-time to save money for future study. He helps support two aging family members.

Jamal paid for his first two years of college by taking three classes per semester. He still finds many demands on his time. He will afford college, but will likely need to continue working after transferring.

Goals/Needs
  • Manage time for an application while still working full time
  • A short window of time to finish applying
  • A transfer application that can build off his previous experience
Frustrations/Fears
  • Choosing between pursuing his education and supporting his family members
  • Losing work time to apply and being rejected anyway
  • Difficulty applying with several demands on his mental resources
image Punit Shetty Future pre-law student Age: 28 Gender: Male
Personal Bio

Punit Shetty completed three of four years of his bachelor degree while he was still in his twenties. Now a father, he is preparing to return to school to complete his degree and go on to law school.

Goals/Needs
  • A process that is as simple and direct as possible
  • A system that allows him to quickly list his transfer credits from years before.
Frustrations/Fears
  • Collecting and arranging information in complex applications
  • His application being received differently because he is a transfer student
Research
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200/500 Seniors stated that they want to go to college, but don't believe they will due to the necessity to work full-time to help at home.

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462/500 Students said that they want to go to college but believe the college application is too long.

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480/500 high school seniors said if there were a faster way to complete the college application, more people would do it.

USER RESEARCH

User Interface Design

The interface focused on the key sections a student needs to fill to cover a general basis of their application to any college or university.

The student in high school will have matches based on GPA, increasing their extracurricular activities, or leadership opportunities. The app will be updated every grading period so they can either have more matches for colleges as they get better grades, or lose a match for college as they decrease GPA and other requirements.

User Interface Design

The interface focused on the key sections a student needs to fill to cover a general basis of their application to any college or university.

The student in high school will have matches based on GPA, increasing their extracurricular activities, or leadership opportunities. The app will be updated every grading period so they can either have more matches for colleges as they get better grades, or lose a match for college as they decrease GPA and other requirements.

Affinity Mapping
After our survey, we clearly understood the mobile app’s necessary features. I started working on low-fidelity affinity mapping in the form of sticky notes. Sticky notes were the beginning foundation to help me test the basic structure of the app idea with the cooperation of our team.
At this stage, when feedback was given during my pilot testing sessions, I was able to refine the general structure and features of the app, along with some of the information architecture.
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Affinity Mapping
After our survey, we clearly understood the mobile app’s necessary features. I started working on low-fidelity affinity mapping in the form of sticky notes. Sticky notes were the beginning foundation to help me test the basic structure of the app idea with the cooperation of our team.
At this stage, when feedback was given during my pilot testing sessions, I was able to refine the general structure and features of the app, along with some of the information architecture.
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Information Architecture

Although the app’s purpose is to allow nearly the entire college application process to be completed within 10 minutes, seniors remain skeptical because they have come to understand that the process can take anywhere from hours to days. As a result, I realize that the entire process, from onboarding to matching schools, to sending the application itself must rely on clear, fast, and efficient information architecture.

Our solution is based directly on our understanding of the problem and the feedback we received from our surveys. The fast application process satisfies our student users’ concerns on how long college applications take and satisfies their “urgency of now” needs.

Information Architecture

Although the app’s purpose is to allow nearly the entire college application process to be completed within 10 minutes, seniors remain skeptical because they have come to understand that the process can take anywhere from hours to days. As a result, I realize that the entire process, from onboarding to matching schools, to sending the application itself must rely on clear, fast, and efficient information architecture.

Our solution is based directly on our understanding of the problem and the feedback we received from our surveys. The fast application process satisfies our student users’ concerns on how long college applications take and satisfies their “urgency of now” needs.

Flow Chart
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Getting the Skeleton Right Through Wireframes
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Getting the Skeleton Right Through Wireframes
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Design Explorations
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Design Explorations
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High Fidelity Wireframe image
High Fidelity Designs image
High Fidelity Designs
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Testing

Because I needed to understand what problems high school students face in applying to college, I decided to understand our product from the customer's perspective. To do this, I sampled 5 high school seniors and compared their experiences with the traditional application route on a regular university website, the Getin app, and our major competitor, the Common App. With both the traditional application method and the Common app, virtually all participants were frustrated with the time it took and the numerous steps required. By contrast, participants responded favorably to the Getin app and its streamlined features, particularly the apps’ efficiency and user-friendly interface.

While evaluating the user research feedback, I was astonished by how many users felt uninspired to finish their applications on the school website or the Common app due to the sheer length and inefficiency of the process. The response to our high fidelity mockup design demonstrated the ability to retain user attention by limiting application time to just 10 minutes. Results show Getin to be the most efficient and accessible method for applying to college.

Testing

Because I needed to understand what problems high school students face in applying to college, I decided to understand our product from the customer's perspective. To do this, I sampled 5 high school seniors and compared their experiences with the traditional application route on a regular university website, the Getin app, and our major competitor, the Common App. With both the traditional application method and the Common app, virtually all participants were frustrated with the time it took and the numerous steps required. By contrast, participants responded favorably to the Getin app and its streamlined features, particularly the apps’ efficiency and user-friendly interface.

While evaluating the user research feedback, I was astonished by how many users felt uninspired to finish their applications on the school website or the Common app due to the sheer length and inefficiency of the process. The response to our high fidelity mockup design demonstrated the ability to retain user attention by limiting application time to just 10 minutes. Results show Getin to be the most efficient and accessible method for applying to college.

Persona Testing

I sampled 5 high school seniors and compared their experiences with the traditional application route

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Expert Evaluation: What Do the Experts Have to Say?

Neilson’s Ten Heuristics was the mechanism for our heuristic evaluation. Our team had 3 experts to help evaluate the Getin app interface: the Head of Admissions of Weber State University, the head of the Trio and Gearhead program at the University of Utah, and an administrator at the I’m First Organization. All of these institutions share the mission of Getin app. These experts performed three tasks to evaluate the overall usability of the app, and at the end were told to record the thoughts that immediately came to mind.

At the end of this evaluation, they rated the app’s interface based on Neilson’s Ten Heuristics. The iteration of the design interface was based on our expert testing feedback through the heuristic evaluation.

Interactive Prototype
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The app rewards hard work in preparation and creates opportunities for the unaware. It is part of the solution to the most common problem that most middle-class Americans face, making education more accessible. College admissions rates will increase in the country because more kids will have access to apply to college or university. The easier it becomes, the more people will be in line to apply.

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Usability Testing

The final usability testing session was conducted at Davis High School in Utah, where 30 students used the app from the initial onboarding process to completion of the application. Though we had practical restrictions, as the final beta test did not occur until November during college application week, we were still able to get students to test our application and provide feedback.

Participant Information
  • Sample size: 15
  • Average age: 17
  • Education Level: K-12
  • Average experience with mobile technology: 3 yrs
  • The average number of times checking phone per day: 45
  • The average number of apps related to the college application process: 0.5
Usability Testing

The final usability testing session was conducted at Davis High School in Utah, where 30 students used the app from the initial onboarding process to completion of the application. Though we had practical restrictions, as the final beta test did not occur until November during college application week, we were still able to get students to test our application and provide feedback.

Participant Information
  • Sample size: 15
  • Average age: 17
  • Education Level: K-12
  • Average experience with mobile technology: 3 yrs
  • The average number of times checking phone per day: 45
  • The average number of apps related to the college application process: 0.5
Key performance ndicators to aid in the evaluation
Learnability:
  • How easy is it for users to accomplish basic tasks the first time they encounter the design?
  • Time spent on the first task
Efficiency:
  • Once users have learned the design, how quickly can they perform tasks?
  • Time dedicated to the task
  • Number of clicks
Errors:

How many errors do users make, how severe are these errors, and how easily can they recover from the errors?

  • Number of errors
  • Number of completed tasks
  • Time spent recovering from errors
Making College Education Accessibly for First-Generation Students
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Conclusion

I found that user research through surveys is essential for improvement through evaluative strategies. Designing the Getin app was an incredible learning experience. Iterating designs, learning from practical research studies, re-strategizing, and testing new design iterations with users created a feedback look that helped me better understand my users and feel greater empathy for them. This empathy is further fueled by a desire to develop and create a functional model that solves users’ main concerns and frustrations.

Challenges

This project has contained many challenges, though the greatest difficulty was communicating with university administrators and counselors to organize demo testing for our app. Educational institutions are known to be very bureaucratic and difficult to navigate, though once you find a breakthrough, the results can be astounding. We were able to get some administrative personnel to cooperate with us, and even involved a few department heads through a group email. This made exchanging our back-and-forth iterations substantially more fluid.

Conclusion

I found that user research through surveys is essential for improvement through evaluative strategies. Designing the Getin app was an incredible learning experience. Iterating designs, learning from practical research studies, re-strategizing, and testing new design iterations with users created a feedback look that helped me better understand my users and feel greater empathy for them. This empathy is further fueled by a desire to develop and create a functional model that solves users’ main concerns and frustrations.

Challenges

This project has contained many challenges, though the greatest difficulty was communicating with university administrators and counselors to organize demo testing for our app. Educational institutions are known to be very bureaucratic and difficult to navigate, though once you find a breakthrough, the results can be astounding. We were able to get some administrative personnel to cooperate with us, and even involved a few department heads through a group email. This made exchanging our back-and-forth iterations substantially more fluid.