Servare

The Challenge

How might we incentivize people to stay off their phones when driving or sharing moments with loved ones?

The Insight

In America, about 500,000 injuries and 3,4777 deaths are caused by distracted driving. Americans check phones every 6 minutes (150 times a day), which is about 3 hours a day on average.

The Solution

Incentivized target users to drive safely by building a holistic web presence, including branding, website, and native app. This positioned the company to receive $200,000 in investment funds.

Date

March - July 2018

Role : Design Lead

  • Design Concept
  • Branding
  • UX/UI Design
  • Web Design
  • User Experience
  • App Development
  • Prototyping
  • Technology
Project Summary

Servare removes temptation by blocking texts and calls during your journey while still allowing access to music and GPS. Each time you travel using the app you accrue points that are then used to redeem at discounted rates at local merchant stores. The app helps people save lives, save relationships, and save money.

Project Objective

You live in a tech world, and while technology seems to offer limitless potential, we set forth to help people control the time they spend on technology by using the servare app to gain discount rewards from merchant partners. We developed the name, UI, and brand presence which were then used in designing and developing the ios and android native app.

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Video

A simple video explaining the mission of Servare app and how it works.

Step 1: Create a profile after downloading.

Step 2: Click the lock to begin your journey and finally tell us you’ve arrived safely.

Step 3: We’ll give you the stats on how far you’ve traveled, your speed, and most importantly, how many points you’ve earned!

Step 4: You can then choose to redeem your points through our retail partners OR check out your rank and unlock special perks along the way.

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How does it work?
How does it work?
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Step 1: Create a profile after downloading.

Step 2: Click the lock to begin your journey and finally tell us you’ve arrived safely.

Step 3: We’ll give you the stats on how far you’ve traveled, your speed, and most importantly, how many points you’ve earned!

Step 4: You can then choose to redeem your points through our retail partners OR check out your rank and unlock special perks along the way.

Save Lives

Servare was first created to stop people from cruising down the freeway at 75 MPH watching snaps, liking Instagram posts, and sending selfies because -- while it sounds silly -- honestly it is far too common. Over 69% of people age 18-64 admit to using their phones while driving. Think about your parents browsing FaceBook as they drive: it should scare you. Last year there were over 3,477 deaths due to distracted driving on roads with over 500,000 injuries.

Save Relationships

Another problem plaguing our world is being on your phone and ignoring the beautiful people and environment around you. Servare's goal is to help people by rewarding them for putting down their phones. By locking your phone and enjoying life with your family, friends, and pets, you will use Servare to improve your quality of life.

Save money

Our large network of partners ensures that we have a reward for every taste. Our merchants' partners will help you save money -- all just for doing the right thing.

Earn great rewards Rewards for everyone Large network of partners Donate to charity

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Problem Research

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Contextualizing the Problem
  • 500,000 injuries
  • 3,477 Deaths
  • Economic Impact $175 Billion
  • No reward for those who drive safe
  • Check Phones Every 6 Minutes 150 Times a Day
  • 3 Hours a Day
User Persona
image Eric Johnson College Age: 29 Gender: Male
Personal Bio

Eric is a communications student and commutes along the same route to school five days a week. Because his route is repetitive, he finds himself distracted easily by his phone, especially social media or messages. He connects his phone to his stereo to listen to music and podcasts while driving.

Goals/Needs
  • An incentive to focus on the road
  • Access to music when the screen is locked
Frustrations/Fears
  • Anxiety and boredom
  • Feeling disconnected
image Tammie De La'Torre Personal Assistant Age: 25 Gender: Female
Personal Bio

Tammie commutes to work daily and also runs errands for her boss, the editor-in-chief of a fashion magazine. Her company offers incentives to workers who drive safely while on the clock.

Goals/Needs
  • Simple ways to track safe driving
  • In-app records she can screenshot for proof
  • In-app messaging
Frustrations/Fears
  • Becoming distracted
  • Driving too fast for her incentive
image Julian Bhartes Freelance Photographer Age: 30 Gender: Male
Personal Bio

Julian spends long hours driving to photograph stories throughout his state. He often drives alone and with few hours of sleep.

Goals/Needs
  • Easy ways to turn distracting apps on and off
  • Option to filter quickly by type of modeling
  • Ability to send and receive photos within the app
Frustrations/Fears
  • Forgetting to mute notifications
  • Complex interfaces

COMPETITIVE ANALYSIS

Competitive Name
PocketPoints
DriveSmart
DriveSafe.ly
Main Features

Targets students; food discounts are earned with lock time

Blocks texts and messages

Reads texts out loud in real-time and allows dication

Our Response

Servare also targets drivers; Servare allows the use of music and podcast apps in lock mode

Servare avoids DriveSmarts’ distracting notifications

Servare is dedicated to removing driving distractions, not replacing them

Competitive Name
PocketPoints
Main Features
Targets students; food discounts are earned with lock time.
Our Response
Servare also targets drivers; Servare allows the use of music and podcast apps in lock mode
Competitive Name
DriveSmart
Main Features
Blocks texts and messages
Our Response
Servare avoids DriveSmarts’ distracting notifications
Competitive Name
Servare also targets drivers; Servare allows the use of music and podcast apps in lock mode
Main Features
Servare avoids DriveSmarts’ distracting notifications
Our Response
Servare is dedicated to removing driving distractions, not replacing them
Understanding features and prioritizing MVP Features
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Minimal Viable Product

Skateboard

  • Lock phone (except calls on blutooth, music, and gps) = earning points (FireBase)
  • Able to transfer points to “partners” wallet (redeeming points) with QR code
  • At the same time points are transferred a charge is made to the partner
  • Social Media integration
  • Within profile can join groups (Schools, companies, work teams, etc)

Leader board / ranking system

Able to track all points earned within those groups (great for competitions but also for corporations) Corporations/schools can then track productivity levels. [Important for everyone to see all the data i.e. If I go to The University of Utah I can see all the points rival BYU is earning]

Advertising platforms

Scooter

Lock phone (except calls on bluetooth, music and gps) = earning token backed on Ethereum blockchain?

Earn points for referrals (like the extra lives on HQ)

Automatic Text that goes out to anyone trying to text that phone. “Sorry I can’t receive texts right now because I’m earning points! Check it out (link)”

Moving 10mph = earning double points and double tokens

Bike

Geo Tag Locations for Corporate sponsors to offer double points

A page that shows a map of all “Partners” that accept points in your area.
A page that shows all “Partners” companies that accept points

Able to redeem points in popular games (weapons, abilities, secret levels etc.)

Mortocycle

-Daily, Weekly, or monthly Lottery pulls (they possibly have to be “live” online to see lottery drawing...kind of like HQ. This attention could make it easier to get AAA and other companies to sponsor the lottery for marketing.)

Invite those around you to join to earn more points

Car

Able to transfer points from one digital wallet to another (unlimited) possibly with QR Code

Precedent case: Speed Camera Lottery pays drivers for slowing down as part of the fun theory

The challenge

Their challenge was to continue to create interest in Volkswagen's BlueMotion technologies-innovations that reduce environmental impact compromising on performance

The insight & idea

The theory was based on the fun theory: that the easiest way to change human behavior for the better is by making it fun to do .The next phase of the fun theory project was to realize the winner of the fun theory award. The idea came from Kevin Richardson of the USA and was based around using the fines from those caught speeding to reward those who don't, through a lottery.

The Result

The fun theory drove debate around how to use fun to change behavior on the roads, both locally in Sweden, but also around the globe. The success of the project helped reduce the average speed by 21.6% - equivalent to 6.8km/h and grew Volkswagen's share of the eco-car by 84% ( source: bilsweden)

Research Insights

Our precedent research analysis helps us identify trends, themes, and areas of opportunity for discovery in the development of the native app while conducting an in-person study with 200 students and with our competitor.

We realize that accruing points for discounts was an effective way to incentivize young people to use our lock screen and one that set us apart from most of the competition.

We also discovered that many users prefer to use music or other audio entertainment when in lock screen mode and accruing points; therefore, our app incorporated that feature.

Information Architecture
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Information Architecture
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Getting The Skeleton Right Through Wireframes
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Design Exploration
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Design Exploration
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User Interface Design
When the user touches the lock button, the reward dial builds, accruing points. These points are converted into discounts at popular participating restaurants.
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High Fidelity Wireframes
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High Fidelity Wireframes
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High Fidelity Wireframes
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High Fidelity Mock-ups

Usability Testing Overview

With our final design iterations for the MVP version, we performed usability testing with 150 individuals participating. We drew participants from students in three University of Utah class periods.

Insights from the testing The rewards featured received good feedback. We also discovered many people were more likely to lock the app if they could earn rewards offered by companies whose products they already enjoyed. This became more of a marketing challenge: the owners of the app would need to get more companies on board, knowing that would be a major selling point for getting new users. we also discovered that people wanted access to music apps such as Spotify while gathering points, so Servare needed a feature allowing for audio playback during the in-app lock mode.

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Branding
Servare uses a simple brand color palette with flat black and white. Other colors include light grey for subtle variation, light blue for popping accents, red for calls to action, and purple as an accent or background color. We included many gradient colors for a modern yet classic look.
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Earn Daily Rewards Through Local Merchants
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Conclusion
Technological innovations offer individuals incredible power. Smartphones, in particular, are tools with limitless potential for innovation, connection, and learning. However, they have also caused agony in people’s lives, whether by causing accidents, stealing time from loved ones, or causing other negative impacts.
Servare has the potential to change people’s lives; partnering with the owners was a meaningful project for us. We believed that rewarding people for using their phones less would save lives and lead to greater connections between people.
Analysis
A chain of iterative processes with the client and user testing allowed us to identify real problems and the strategies needed to solve them. Our tight feedback loop helped us complete a project that will continue to save lives, save relationships, and save money to make a real, lasting impact on the world.
Conclusion
Technological innovations offer individuals incredible power. Smartphones, in particular, are tools with limitless potential for innovation, connection, and learning. However, they have also caused agony in people’s lives, whether by causing accidents, stealing time from loved ones, or causing other negative impacts.
Servare has the potential to change people’s lives; partnering with the owners was a meaningful project for us. We believed that rewarding people for using their phones less would save lives and lead to greater connections between people.
Analysis
A chain of iterative processes with the client and user testing allowed us to identify real problems and the strategies needed to solve them. Our tight feedback loop helped us complete a project that will continue to save lives, save relationships, and save money to make a real, lasting impact on the world.